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Shinobi Template Empty Shinobi Template

Post  Admin Tue May 31, 2011 5:39 am

Code:

[b][size=10]~Visual Info~[/size][/b]
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Appearance:[/b]Full body analysis required even if a picture is refrenced. Hight, weight, eye color, expression, hair color, ect.
[b][size=10]~Mental Info~ [/size] [/b]
[b]Personality:[/b] Likes, dislikes, behavior, qualities, thought pattern, dumb or dumber, ect.

[b]History:[/b] Dice it up into arcs. Pre-academy, academy, genin, chuunin, jounin, Anbu, Sannin, Kage, all the fun stuff.

[b]Roleplay Sample:[/b] You must post 200 words for anything above B rank. Minimum of 100 for anything less. This is a prime example of who your character is. You're walking to the train station when a cat hits you in the face, what do you do?



Last edited by Admin on Thu Jun 09, 2011 8:20 pm; edited 2 times in total

Admin
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Join date : 2011-05-30

https://nauroplusdice.rpg-board.net

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Shinobi Template Empty Re: Shinobi Template

Post  Admin Tue May 31, 2011 6:05 am

Ok for the Fun System. Roll dice (option bellow the text box) to determine scores for these abilities. Note that charisma has to do with how well you communicate, strength how tough and lean you are, ect. I'll tell you when you need to change something. For Npc characters, roll 1d6, the result is a total of numbers that must be divided amoung the stats. They decrease the power of the stats, to make Npc undesireable to spam. For Each rank above Chuunin, add another 1d6. Note: all areas that add modifiers also add half your level rounded down.
Code:

[b]Strength:[/b] (roll 4d6, add the three biggest. Do this 7 times. You fill in the stats where you want them.)
[b]Constatution:[/b]
[b]Dexterity:[/b]
[b]Intelligence:[/b]
[b]Wisdom:[/b]
[b]Charisma:[/b]
[b]Chakra Pool:[/b]

-Modifires can be found in another topic, but you must add them to your power, similar to this: Strength: 15 modifire: +2.

[b]Fortitude:[/b] 10 + the higher modifire between strength and Constitution.
[b]Reflex:[/b] 10 + higher mod between Dexterity and Intellegence.
[b]Will power[/b] 10 + higher mod of Wisdom and Charisms.
[b]Armor Class:[/b] 10 + armor bonus.
[b]Hp:[/b] see specialty
[b]Healing Surges:[/b]
[b]Initiative:[/b] (1d20)
[b]Speed[/b] Basic Speed roll 1d6 +6 +Dex mod. and that's how many yards you can run.

[b]Insight:[/b] 10 +clan mod and wis mod
[b]Perseption:[/b] 10 + clan mod and wis mod

Note: Do not edit the roll post, but rather the post before it.


Last edited by Admin on Thu Jun 09, 2011 10:23 pm; edited 5 times in total

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Shinobi Template Empty Re: Shinobi Template

Post  Admin Tue May 31, 2011 6:06 am

example:

Stregth: 6+5+4=15, note that clan/classes and certain characters will have limitations on everything.
(4d6, the top three)


Last edited by Admin on Tue May 31, 2011 6:08 am; edited 1 time in total

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Shinobi Template Empty Re: Shinobi Template

Post  Admin Tue May 31, 2011 6:06 am

The member 'Admin' has done the following action : Dices roll

'six side' : 6, 5, 1, 4

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Shinobi Template Empty Re: Shinobi Template

Post  Admin Tue May 31, 2011 6:19 am

More info is given in other areas.
Code:

[b]skills:[/b] Explanied in your Class/clan youget a variety of skills used to do certain tasks. The ones given by class have modifires of +5, a feat giving a skill is auto matically +2 unless specifically stated. You will refer back to this often, so when your character is approved, post a link to it in your signature.

[b]Jutsu:[/b] Being important in combat, your clan/class and chakra pool affect how many you can use. Unlike DandD you are able to choose jutsu from a larger variety than given in a single class. Powers are explained by Clan/class.

[b]Feats:[/b] This is going to be the most difficult area of choice, since you may only start with one, unless stated by clan/class. Feats do many things, including some abilities that allow some of the strongest feat combinations with minor flaws.

Weapons:

Armor:

Items:


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Shinobi Template Empty Re: Shinobi Template

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